Part 3 of world building.
I love random generators in RPG's. However complex nested ones like those found with Wilderness Explore Revisited, are a pain to generate quickly. So one weekend I decided to learn Python (Perl was giving me grief with what I wanted), and I wrote a random generator program. It is a generic program that is specifically designed for nested tables of random generation. It takes a definition file that defines the tables and how they relate and outputs the result. I perhaps should make a video and release it for use.
I build a ton of tables for country and culture, a few of which I have included in a previous post. What is the primary race, clothing, common features etc. Then generated a good round number of countries in an instant. 32 as that corresponds to some rough bubbles I drew on the map.
Almost too much info, but I will be able to use this info to generate a lot more information on the fly. Then put it on the map. An example rough country entry is below:
Half elf Dictatorship Heraldry: green grey Plant Symbol
Orgs: Organization With Unlimited Funding
Exports: magic items education stone wood Imports: magic items preserved foods transport oil
Culture:
Language: Syllabic - Top to Bottom - Serif script - accordions - no trait -
Common Art: Dance - cross - yellow pink - gold -
Women Wear: leather - fitted - pleated - vibrant large central patterns - Off white - Blacks -
Men Wear: felt - fitted - gathered - wild clashing patterns - Browns - indigo cream -
Architecture: Stone - Polynesian -
Tradition: Worships: Divine being concept
Tradition(Object): Item:
Moderate(+3) : Box : Sustain/Heal : : Creator was a Giant. : Nature is Bane. :
Planting Festival(Specific Crop) Femininity Lights Reversals Abstinences
Planting Festival Virility Different Dress Lights Special Foods
I won't keep everything that was generated, mostly to jog the imagination. Primarily what I need is some detail in order to answer questions the players have, and a few nations to be well fleshed out where they will start.
Additionally I generated something happening in each 72 mile hex, something that would be well known, and possibly provide good adventure hooks.
2501: Has a Castle/Citadel: Castle Foundations Only Invaded by: Elf arrow Traps Lighted Atypical Construction
NPC: Drow - male - Name: Patter odd regret
- I Will Find You: A character wants to find a lost or kidnapped loved one, whatever the cost.
- Clothes: Chameleon Clothing - Domain: Gossip/Reputation - Hobby: Dicing -
2502: Has Relic or Ruin: In a large crater of Thicket crumbled & decayed Artifact: Sword
Guarded by: animals
Then overlay a ton of this stuff on the map, whew. Next article I will talk about fleshing out a country etc.
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